标题:
单片机打地鼠游戏源程序与Proteus仿真电路
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作者:
njjm
时间:
2020-10-20 22:06
标题:
单片机打地鼠游戏源程序与Proteus仿真电路
最近新接触的一个小游戏,打地鼠,已经用开发板验证
仿真原理图如下(proteus仿真工程文件可到本帖附件中下载)
51hei.png
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2020-10-20 23:02 上传
单片机源程序如下:
#include<reg52.h>
#include<stdlib.h>
sbit RS=P2^0;
sbit EN=P2^1;
sbit Speak=P2^2;
sbit button1=P2^3; //选择模式键
sbit button2=P2^4; //确认键、返回键、暂停键、下一关开始键
sbit Buzzer=P2^6;
sbit hole1=P2^7; //1号洞
sbit SDA=P1^1; //24c02数据线
sbit SCL=P1^0; //24c02时钟线
unsigned char Count; //Play_Song使用
unsigned char i,j;
unsigned char temp; //随机数种子
unsigned char result; //随机数临时变量
unsigned char score; //保存临时分数
unsigned char tempname[2];//保存临时分数的名字
unsigned char time; //保存时间(30秒倒计时)
unsigned char num; //1秒钟判断变量
unsigned char flag1; //1标识得分,led全灭,不进行scankey操作
unsigned char flag2; //1标识得分Buzzer响方式1
unsigned char flag3; //1标识地鼠出洞时间到,开始下一轮地鼠出洞
unsigned char flag4; //1标识关卡时间到
unsigned char flag5; //1标志暂停
unsigned char level; //关卡等级
unsigned char holenum; //保存随机生成的洞号
unsigned char topscore[3]={0}; //保存3个最高分
unsigned char name[3][2]={"AA","BB","CC"}; //保存3个最高分名字
unsigned char code hole[]={0x00,0x00,0x01,0x02,0x04,0x08,0x10,0x20,0x40,0x80};//P3口控制的洞
unsigned char code str1[]={"Welcome!"}; //欢迎标语
unsigned char code str2[]={"1.start 2.score"};
unsigned char code str3[]={"3.exit"};
unsigned char code str4[]={"See You! "}; //exit界面
unsigned char code str5[]={"Ready?"};
unsigned char code str6[]={"GO!"};
unsigned char code str7[]={"Your Soccer: "}; //查看分数
unsigned char code str8[]={"Time: Score: "};
unsigned char code str9[]={" Team: SONGE "}; //队名
unsigned char code str10[]={"Game Over!"};
unsigned char code str11[]={"You Win! GO?"};
unsigned char code str12[]={"You Lose!"};
unsigned char code str13[]={"top1:"};
unsigned char code str14[]={"Congratulations"};
unsigned char code str15[]={"hole: level:"};
unsigned char code str16[]={"top2:"};
unsigned char code str17[]={"top3:"};
unsigned char code str18[]={"Your Name:"}; //记录姓名
//*************************1602函数声明*******************************//
void displayWelcome(); //显示欢迎界面
void displayPrepare(); //显示选项
void Game(); //游戏真正进行
void displayGame(); //开始游戏
void displayExit(); //显示退出界面
void displaytime();
void displayChoose(); //显示选择界面
void displayover();
void scankey();
void pause();
void displayScoreNext();
//***************************基础函数*****************************//
void delayms(unsigned int xms) //延时xms 毫秒
{
unsigned int i,j;
for(i=xms; i>0; i--)
for(j=110; j>0; j--);
}
void delayus(unsigned int ums) //延时ums 个3微秒
{
unsigned int i,j;
for(i=0; i<ums; i++)
for(j=0; j<3; j++);
}
void Time_init() //定时器初始化,11.0592MZ晶振 初始选择:定时器0用于播放音乐,定时器1关闭
{ //进入游戏:定时器1用于LCD显示分数
TMOD = 0x11; //16位定时器 退出游戏:定时器0播放音乐,定时器1关闭
TH0 = 0xDC;
TL0 = 0x00;
TH1=(65536-45872)/256;
TL1=(65536-45872)%256;
EA=1; //开总中断
ET0=1; //开定时器0中断
ET1=1; //开定时器1中断
}
void Time0() interrupt 1 //定时器0中断 播放音乐
{
TH0 = 0xDC;
TL0 = 0x00;
Count++; //长度加1
}
void Time1() interrupt 3 //定时器1中断 游戏中显示分数
{
TH1=(65536-45872)/256;
TL1=(65536-45872)%256; //每50ms中断一次
num++;
if(num%20==0) //近似1秒钟
{
time--;
}
if(num==(60-20*level)) //出洞结束,level1:3s; level2:2s; level3:1s
{
num=0;
flag3=1;
}
if(time==0) //一关结束
{
time=30;
flag4=1;
}
}
//***********************播放音乐*********************************//
unsigned char code SONG[] ={ //祝你平安
0x26,0x20,0x20,0x20,0x20,0x20,0x26,0x10,0x20,0x10,0x20,0x80,0x26,0x20,0x30,0x20,
0x30,0x20,0x39,0x10,0x30,0x10,0x30,0x80,0x26,0x20,0x00, //27个数字
//0x20,0x20,0x20,0x20,0x1c,0x20,0x20,0x80,0x2b,0x20,0x26,0x20,0x20,0x20,
//0x2b,0x10,0x26,0x10,0x2b,0x80,0x26,0x20,
//0x30,0x20,0x30,0x20,0x39,0x10,0x26,0x10,0x26,0x60,0x40,0x10,0x39,0x10,0x26,0x20,
//0x30,0x20,0x30,0x20,0x39,0x10,0x26,0x10,0x26,0x80,0x26,0x20,0x2b,0x10,0x2b,0x10,
//0x2b,0x20,0x30,0x10,0x39,0x10,0x26,0x10,0x2b,0x10,0x2b,0x20,0x2b,0x40,0x40,0x20,
//0x20,0x10,0x20,0x10,0x2b,0x10,0x26,0x30,0x30,0x80,0x18,0x20,0x18,0x20,0x26,0x20,
//0x20,0x20,0x20,0x40,0x26,0x20,0x2b,0x20,0x30,0x20,0x30,0x20,0x1c,0x20,0x20,0x20,
//0x20,0x80,0x1c,0x20,0x1c,0x20,0x1c,0x20,0x30,0x20,0x30,0x60,0x39,0x10,0x30,0x10,
//0x20,0x20,0x2b,0x10,0x26,0x10,0x2b,0x10,0x26,0x10,0x26,0x10,0x2b,0x10,0x2b,0x80,
//0x18,0x20,0x18,0x20,0x26,0x20,0x20,0x20,0x20,0x60,0x26,0x10,0x2b,0x20,0x30,0x20,
//0x30,0x20,0x1c,0x20,0x20,0x20,0x20,0x80,0x26,0x20,0x30,0x10,0x30,0x10,0x30,0x20,
//0x39,0x20,0x26,0x10,0x2b,0x10,0x2b,0x20,0x2b,0x40,0x40,0x10,0x40,0x10,0x20,0x10,
//0x20,0x10,0x2b,0x10,0x26,0x30,0x30,0x80,//第217个数字
//路边的野花不要采
// 0x30,0x1C,0x10,0x20,0x40,0x1C,0x10,0x18,0x10,0x20,0x10,0x1C,0x10,0x18,0x40,0x1C,
// 0x20,0x20,0x20,0x1C,0x20,0x18,0x20,0x20,0x80,0xFF,
0x20,0x30,0x1C,0x10,0x18,0x20,
0x15,0x20,0x1C,0x20,0x20,0x20,0x26,0x40,0x20,0x20,0x2B,0x20,0x26,0x20,0x20,0x20,
0x30,0x80,0xFF,0x20,0x20,0x00,
//0x1C,0x10,0x18,0x10,0x20,0x20,0x26,0x20,0x2B,0x20,0x30,
//0x20,0x2B,0x40,0x20,0x20,0x1C,0x10,0x18,0x10,0x20,0x20,0x26,0x20,0x2B,0x20,0x30,
//0x20,0x2B,0x40,0x20,0x30,0x1C,0x10,0x18,0x20,0x15,0x20,0x1C,0x20,0x20,0x20,0x26,
//0x40,0x20,0x20,0x2B,0x20,0x26,0x20,0x20,0x20,0x30,0x80,0x20,0x30,0x1C,0x10,0x20,
//0x10,0x1C,0x10,0x20,0x20,0x26,0x20,0x2B,0x20,0x30,0x20,0x2B,0x40,0x20,0x15,0x1F,
//0x05,0x20,0x10,0x1C,0x10,0x20,0x20,0x26,0x20,0x2B,0x20,0x30,0x20,0x2B,0x40,0x20,
//0x30,0x1C,0x10,0x18,0x20,0x15,0x20,0x1C,0x20,0x20,0x20,0x26,0x40,0x20,0x20,0x2B,
//0x20,0x26,0x20,0x20,0x20,0x30,0x30,0x20,0x30,0x1C,0x10,0x18,0x40,0x1C,0x20,0x20,
//0x20,0x26,0x40,0x13,0x60,0x18,0x20,0x15,0x40,0x13,0x40,0x18,0x80,
};
void Play_Song(unsigned char i) //i=1 播放 路边的野花不要采
{ //i=0 播放 祝你平安
unsigned char Temp1,Temp2;
unsigned int Addr;
Count = 0; //中断计数器清0
Addr = i * 27; //音乐地址
TR0=1; //开启定时器0
while(1)
{
Temp1 = SONG[Addr++];
if (Temp1 == 0xFF) //休止符
{
TR0 = 0; //关闭定时器0
delayus(100);
}
else if (Temp1 == 0x00) //歌曲结束符
{
TR0=0; //关闭定时器0
return;
}
else //正常播放歌曲
{
Temp2 = SONG[Addr++];
TR0 = 1;
while(1)
{
Speak = ~Speak;
delayus(Temp1);
if(Temp2 == Count)
{
Count = 0;
break;
}
}
}
}
}
void playBuzzer()
{
if(flag2==1) //得分响
{
for(i=0;i<20;i++)
{ Speak=1;
delayms(1);
Speak=0;
delayms(1);
}
Speak=0;Buzzer=0;delayms(500);Buzzer=1;delayms(100);
}
else
{
}
}
//******************************24C02环节*************************************//
void init()
{
SDA=1;
delayms(5);
SCL=1;
delayms(5);
}
void start() //开始信号
{
SDA=1;
delayms(5);
SCL=1;
delayms(5);
SDA=0;
delayms(5);
}
void stop() //停止信号
{
SDA=0;
delayms(5);
SCL=1;
delayms(5);
SDA=1;
delayms(5);
}
void respons() //应答
{
unsigned char i;
SCL=1;
delayms(5);
while((SDA==1)&&(i<250))
i++;
SCL=0;
delayms(5);
}
void write_byte(unsigned char date)//写字节
{
unsigned char i,temp,j;
temp=date;
for(i=0; i<8; i++)
{
j=0x80&temp;
temp=temp<<1;
SCL=0;
delayms(5);
SDA=(bit)j;
delayms(5);
SCL=1;
delayms(5);
}
SCL=0;
delayms(5);
SDA=1;
delayms(5);
}
unsigned char read_byte()//读字节
{
unsigned char i,k;
SCL=0;
delayms(2);
SDA=1;
for(i=0; i<8; i++)
{
SCL=1;
delayms(5);
k=(k<<1)|SDA;
SCL=0;
delayms(5);
}
return k;
}
void write_add(unsigned char address,unsigned char date)//往地址写数据
{
start();
write_byte(0xa0); //控制字写1010 000 0(写操作)
respons();
write_byte(address);//存储单元地址
respons();
write_byte(date);
respons();
stop();
}
unsigned char read_add(unsigned char address) //往地址中读数据
{
unsigned char date;
start();
write_byte(0xa0); //控制字 写
respons();
write_byte(address); //单元地址
respons();
start();
write_byte(0xa1); //控制字读1010 000 1(读操作)
respons();
date=read_byte(); //数据
SDA=1; //非应答
delayus(5);
SCL=1;
delayus(5);
stop();
return date;
}
void getRecord() //读取前三名分数
{
topscore[0]=read_add(0);//第一名
name[0][0]=read_add(1);
name[0][1]=read_add(2);
topscore[1]=read_add(3);//第二名
name[1][0]=read_add(4);
name[1][1]=read_add(5);
topscore[2]=read_add(6);//第三名
name[2][0]=read_add(7);
name[2][1]=read_add(8);
}
void Record() //更新前三并记录分数
{
write_add(0,topscore[0]);//第一名
write_add(1,name[0][0]);
write_add(2,name[0][1]);
write_add(3,topscore[1]);//第二名
write_add(4,name[1][0]);
write_add(5,name[1][1]);
write_add(6,topscore[2]);//第三名
write_add(7,name[2][0]);
write_add(8,name[2][1]);
}
void Judge() //判断分数高低
{
if(score>topscore[0])
{
topscore[2]=topscore[1];//第二名赋给第三名
name[2][0]=name[1][0];
name[2][1]=name[1][1];
topscore[1]=topscore[0];//第一名赋给第二名
name[1][0]=name[0][0];
name[1][1]=name[0][1];
topscore[0]=score; //临时变量赋给第一名
name[0][0]=tempname[0];
name[0][1]=tempname[1];
}else if(score>topscore[1])
{
topscore[2]=topscore[1];//第二名赋给第三名
name[2][0]=name[1][0];
name[2][1]=name[1][1];
topscore[1]=score; //临时变量赋给第二名
name[1][0]=tempname[0];
name[1][1]=tempname[1];
}else if(score>topscore[2])
{
topscore[2]=score; //临时变量赋给第三名
name[2][0]=tempname[0];
name[2][1]=tempname[1];
}
}
//*******************************1602环节*************************************//
void wr_com(unsigned char com) //写指令
{
delayms(5);
RS=0;
EN=0;
P0=com;
delayms(5);
EN=1;
delayms(5);
EN=0;
}
void wr_dat(unsigned char dat) //写数据
{
delayms(5);
RS=1;
EN=0;
P0=dat;
delayms(5);
EN=1;
delayms(5);
EN=0;
}
void lcd_init() //1602初始化设置//
{
delayms(1);
wr_com(0x38); //设置16*2显示,5*7点阵,8位数据接口
wr_com(0x01); //显示清0,数据指针清0
wr_com(0x06); //写一个字符后地址加一
wr_com(0x0c); //设置开显示,不显示光标
getRecord();
}
void displayWelcome() //显示欢迎界面
{
wr_com(0x80+0x03);
delayms(1);
for(i=0; i<9; i++)
{
wr_dat(str1[i]);
delayus(1);
}
wr_com(0xc0+0x01);
delayms(1);
for(i=0; i<13; i++)
{
wr_dat(str9[i]);
delayus(1);
}
for(i=0; i<10; i++) //开关显示完成闪烁
{
if(j==0)
{
wr_com(0x08); //关显示
delayms(100);
}else
{
wr_com(0x0c); //开显示
delayms(100);
}
j=~j;
}
Play_Song(0);
delayms(100);
}
void displayPrepare() //显示选项
{
wr_com(0x01); //清屏
delayms(5);
wr_com(0x80);
delayms(5);
for(i=0; i<15; i++)
{
wr_dat(str2[i]);
delayus(5);
}
wr_com(0x80+0x40);
delayms(5);
for(i=0; i<6; i++)
{
wr_dat(str3[i]);
delayus(5);
}
for(i=0; i<9; i++)
{
switch(i%3)
{
case 0:hole1=0;P3=0x00;delayms(100);
case 1:hole1=0;P3=0x55;delayms(100);
case 2:hole1=1;P3=0xaa;delayms(100);
}
}
hole1=0;
P3=0x00;
}
void displaytime() //游戏过程中刷新显示时间、分数
{
wr_com(0x80+0x05); //显示倒计时
delayus(5);
wr_dat(0x30+time/10);
delayus(5);
wr_dat(0x30+time%10);
delayus(5);
wr_com(0x80+0x0e); //显示分数
delayus(5);
wr_dat(0x30+score/10);
delayus(5);
wr_dat(0x30+score%10);
delayus(5);
wr_com(0xc0+0x0e); //显示关卡
delayus(5);
wr_dat(0x30+(level+1));
delayus(5);
}
void recordName() //记录姓名
{
wr_com(0x01);
delayus(5);
wr_com(0x80);
delayus(5);
for(i=0; i<10; i++) //Your Name:
{
wr_dat(str18[i]);
delayus(5);
}
i='A';
wr_dat(i);
delayus(5);
wr_com(0x10); //光标左移
delayus(5);
wr_com(0x0f); //光标闪烁
delayus(5);
while(1) //输入第一个字母
{
wr_com(0x80+0x0a);
delayus(5);
wr_dat(i);
delayus(5);
if(button1==0)
{
delayms(10);
if(button1==0)
{
while(!button1);
i++;
if(i>'Z')
i='A';
}
}
if(button2==0)//确认,开始输入第二个字母
{
tempname[0]=i;
break;
}
}
i='A'; //输入第二个字母
wr_dat(i);
delayus(5);
while(1)
{
wr_com(0x80+0x0b);
delayus(5);
wr_dat(i);
delayus(5);
if(button1==0)
{
delayms(10);
if(button1==0)
{
while(!button1);
i++;
if(i>'Z')
i='A';
}
}
if(button2==0)//确认,输入完毕
{
tempname[1]=i;
break;
}
}
wr_com(0x0c); //关闭光标
delayus(5);
displayChoose();
}
void displayover() //显示一轮游戏结束画面
{
TR1=0; //关闭定时器1
wr_com(0x01);
delayms(5);
wr_com(0x80);
delayms(5);
for(i=0; i<10; i++) //Game Over
{
wr_dat(str10[i]);
delayus(5);
}
wr_com(0xc0);
delayus(5);
if(score>=(10*(1+level))) //不同level分数要求不同,win了
{
if(level==3) //通关了
{
level=0;
wr_com(0x80);
delayus(5);
for(i=0; i<15; i++)
{
wr_dat(str14[i]);
delayus(5);
}
wr_com(0xc0);
delayus(5);
for(i=0; i<8; i++)
{
wr_dat(str11[i]);
delayus(5);
}
while(1)
{
if(button2==0)
{
delayms(10);
if(button2==0)
{
while(!button2);
recordName();
}
}
}
}
else //升级了
{
for(i=0; i<12; i++) //You Win!
{
wr_dat(str11[i]);
delayus(5);
}
while(1)
{
if(button2==0)
{
delayms(10);
if(button2==0)
{
while(!button2);
level++;
displayGame();
}
}
}
}
}
else //You Lose!
{
for(i=0; i<9; i++)
{
wr_dat(str12[i]);
delayus(5);
}
}
while(1) //失败了
{
if(button2==0)
{
delayms(10);
if(button2==0)
{
while(!button2);
if(score!=0) //0分不记录
recordName();
displayChoose();
}
}
}
}
void scankey() //扫描按键,判断是否得分
{
if((hole1==0) && (P3==0x00))//打中地鼠
{
delayms(5);
flag1=1; //标志得分不进行scankey
flag2=1; //标识得分buzzer
score++;
playBuzzer();
hole1=0;
P3=0x00;
}
}
unsigned char random() //随机数
{
temp++;
result=rand()%9+1;
return result;
}
void displayhole() //hole地鼠显示
{
holenum=random();
if(holenum==0)
holenum++;
wr_com(0xc0+0x06);
delayus(5);
wr_dat(0x30+holenum);
delayus(5);
switch(holenum)
{
case 0: break;
case 1: //1号洞亮
hole1=1;
P3=hole[1];
break;
case 2: //2号洞亮
hole1=0;
P3=hole[2];
break;
case 3: //3号洞亮
hole1=0;
P3=hole[3];
break;
case 4: //4号洞亮
hole1=0;
P3=hole[4];
break;
case 5: //5号洞亮
hole1=0;
P3=hole[5];
break;
case 6: //6号洞亮
hole1=0;
P3=hole[6];
break;
case 7: //7号洞亮
hole1=0;
P3=hole[7];
break;
case 8: //8号洞亮
hole1=0;
P3=hole[8];
break;
case 9: //9号洞亮
hole1=0;
P3=hole[9];
break;
}
}
void pause() //暂停/恢复游戏
{
if(button2==0) //暂停键
{
delayms(5); //去抖动
if(button2==0)
{
while(!button2);
TR1=~TR1;
flag5=~flag5;
return;
}
}
}
void Gameinit() //游戏开始时数据初始化
{
flag1=0;//scankey标识
flag2=0;//蜂鸣器标志位
flag3=0;//出洞结束标识
flag4=0;//timeover标识
time=30;
if(level==0) //重新开始闯关,则清零得分
score=0;
wr_com(0x01); //清屏
delayus(5);
wr_com(0x80);
delayus(5);
for(i=0; i<15; i++) //固定内容显示
{
wr_dat(str8[i]);
delayus(5);
}
wr_com(0xc0);
delayus(5);
for(i=0; i<14; i++)
{
wr_dat(str15[i]);
delayus(5);
}
}
void Game() //游戏真正进行!!!!!!!!!!
{
Gameinit();
displaytime(); //显示时间、分数、洞、关卡
TR1=1; //开启定时器1
while(1)
{
displayhole(); //地鼠出洞
while(!flag3)//地鼠出洞时间 level:3s; level2:2s; level3:1s
{
if(flag5==0)
{
if(flag1==0)
scankey();
displaytime();
}
pause(); //暂停键判断
};
if(flag2==0)//没有打中地鼠
{
playBuzzer();
}
if(flag4==1)//时间到,结束game
{
displayover();
}
flag1=0;//scankey标识
flag2=0;//蜂鸣器标志位
flag3=0;//出洞结束标识
flag4=0;//timeover标识
}
}
void displayGame() //开始游戏
{
wr_com(0x01); //清屏
delayms(5);
wr_com(0x80+0x04);
delayms(5);
for(i=0; i<6; i++) //显示Ready
{
wr_dat(str5[i]);
delayus(5);
}
wr_com(0xc0+0x06);
delayms(5);
for(i=5; i>0; i--) //显示倒数5秒
{
wr_dat(0x30+i);
for(j=0; j<10; j++)
delayms(100);
wr_com(0xc0+0x06);
delayms(5);
}
wr_com(0xc0+0x06);
delayms(5);
for(i=0; i<3; i++) //显示GO
{
wr_dat(str6[i]);
delayus(5);
}
delayms(200);
Game(); //开始游戏!
}
void displayScore() //显示得分记录
{
getRecord();//从24C02中获取数据
wr_com(0x01);
delayms(5);
wr_com(0x80);
delayms(5);
for(i=0; i<12; i++) //显示当前得分
{
wr_dat(str7[i]);
delayus(5);
}
wr_dat(0x30+score/10);
delayms(5);
wr_dat(0x30+score%10);
delayms(5);
wr_com(0xc0);
delayus(5);
for(i=0; i<5; i++) //第二行显示top1
{
wr_dat(str13[i]);
delayus(5);
}
wr_com(0xc0+0x06); //top1
delayus(5);
wr_dat('4');
delayus(5);
wr_dat('0');
delayus(5);
wr_com(0xc0+0x09);
delayus(5);
wr_dat('A');
delayus(5);
wr_dat('Q');
delayus(5);
while(1) //进入第二页键
{
if(button2==0)
{
delayms(10); //去抖动
if(button2==0)
{
while(!button2);
displayScoreNext();
break;
}
}
}
}
void displayScoreNext() //显示分数第二页
{
wr_com(0x01);
delayms(5);
wr_com(0x80);
delayus(5);
for(i=0; i<5; i++) //第一行显示top2
{
wr_dat(str16[i]);
delayus(5);
}
wr_com(0x80+0x06);
delayus(5);
wr_dat('3');
delayus(5);
wr_dat('9');
delayus(5);
wr_com(0x80+0x09);
delayus(5);
wr_dat('A');
delayus(5);
wr_dat('W');
delayus(5);
wr_com(0xc0);
delayus(5);
for(i=0; i<5; i++) //第二行显示top3
{
wr_dat(str17[i]);
delayus(5);
}
wr_com(0xc0+0x06);
delayus(5);
wr_dat('3');
delayus(5);
wr_dat('8');
delayus(5);
wr_com(0xc0+0x09);
delayus(5);
wr_dat('A');
delayus(5);
……………………
…………限于本文篇幅 余下代码请从51黑下载附件…………
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作者:
雨雨好
时间:
2020-12-6 13:40
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