标题:
单片机21音电子琴程序 含仿真
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爱宝之tear
时间:
2016-10-10 10:48
标题:
单片机21音电子琴程序 含仿真
21音电子琴程序仿真
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单片机源程序:
#include <reg52.h>
#include <intrins.h>
#define uchar unsigned char
#define uint unsigned int
#define PSMG P0 //数码管IO口
#define PKEY P1 //定义4x4按键接的IO口 行扫描
#define PLED P2 //LED接的IO口
sbit PLAY = P3^1;
sbit SPK = P3^0;
#define ALLSONG 3 //歌曲总数 按实际写
#define CODEMAX 30 //最大音符数
uchar tone_h;
uchar tone_l;
uchar t1_flag = 0; //用于记录定时器1进入中断的次数
uchar PressTime = 0; //按键按下的时间(节拍)
uchar code chuzhi[3][16]={ //音调对应的计数初值
0xff,0xff, //用任意值占0位,因为音调从1开始
0xf8,0x8c,//低1
0xf9,0x5b,// 2
0xfa,0x15,// 3
0xfa,0x67,// 4
0xfb,0x04,// 5
0xfb,0x90,// 6
0xfc,0x0c,//低7
0xff,0xff,//占0位
0xfc,0x44,//中1
0xfc,0xac,// 2
0xfd,0x09,// 3
0xfd,0x34,// 4
0xfd,0x82,// 5
0xfd,0xc8,// 6
0xfe,0x06,//中7
0xff,0xff,//占0位
0xfe,0x22,//高1
0xfe,0x56,// 2
0xfe,0x85,// 3
0xfe,0x9a,// 4
0xfe,0xc1,// 5
0xfe,0xe4,// 6
0xff,0x03 //高7
};
//共阴数码管段码表
uchar code YDTAB[23]={
0x00, //各段全灭 【0】
0x77,0x7c,0x39,0x5e,0x79,0x71,0x3d, //a - g 【1~7】
0x3f, //0 【8】
0x06,0x5b,0x4f,0x66,0x6d,0x7d,0x07, //1 - 7 【9~15】
0x86,0xdb,0xcf,0xe6,0xed,0xfd,0x87 //1. - 7. 【16~22】
};
//发光二极管闪烁表
uchar code LEDTAB[9]={0xff,0x7f,0x3f,0x1f,0x0f,0x07,0x03,0x01,0x00};
//****** 生日快乐 ******
uint code srkl[] = {
205,205,406,405,411,807,
205,205,406,405,412,811,
205,205,415,413,411,407,406,
314,114,413,411,413,812,
305,105,406,405,411,807,
305,105,406,405,412,811,
305,105,415,413,411,
407,406,314,114,413,411,412,811,410,
0xffff
};
//*******恋曲1990*******
uint code lq1990[] = {
613,213,412,411,613,213,412,411,613,213,412,411,1213, 110, //前奏
215,215,215,215,413,412, //乌溜溜的黑眼珠
613,211,211,212,413,1206, //和你的笑脸
212,213,212,213,415,213,212, //怎么也难忘记
612,211,211,206,405,1213,110, //你 容颜的转变
215,215,215,215,213,212, //轻飘飘的旧时
613,211,211,212,213,1206, //光 就这么溜走
212,213,212,213,415,213,212, //转头回去看看
612,205,213,212,413,1211,110, //时 已匆匆数年
215,215,215,215,413,412, //苍茫茫的天涯
613,211,211,212,413,1206, //路 是你的漂泊
212,213,212,213,415,213,212, //寻寻觅觅长相
612,211,211,206,405,1213,110, //守 是我的脚步
215,215,215,215,213,212, //黑漆漆的孤枕
613,211,211,212,213,1206, //边 是你的温柔
212,213,212,213,415,213,212, //醒来时的清晨
612,205,213,212,413,1211,110, //里 是我的哀愁
215,215,215,215,413,412, //轰隆隆的雷雨
613,211,211,212,413,1206, //声 在我的窗前
212,213,212,213,415,213,212, //怎么也难忘记
612,211,211,206,405,1213,110, //你 离去的转变
215,215,215,215,213,212, //孤单单的身影
613,211,211,212,213,1206, //后 寂寥的心情
212,213,212,213,415,213,212, //永远无怨
612,205,213,212,413,1211,110, //的 是我的双眼
615,213,415,416, //或许明日
621,216,421,416, //太阳西下
415,415,415,416,1213, //倦鸟已归时
212,213,212,213,415,413, //你将已经踏上
612,211,411,413,1212,210, //旧时的归途
613,213,412,413, //人生难得
615,213,415,416, //再次寻觅
421,421,421,422,1216, //相知的伴侣
221,221,221,221,416,415, //生命终究难舍
212,412,212,412,413,1215,1610, 1610, //蓝蓝的白云天
0xFFFF,
};
//==========================
//粗略延时函数
//==========================
void delayms(uint ms)//延时?个 ms
{
uchar a,b,c;
while(ms--)
{
for(c=1;c>0;c--)
for(b=142;b>0;b--)
for(a=2;a>0;a--);
}
}
//======================
//定时器1 测量按键持续的节拍数
//======================
void Timer1_Init(void)
{
EA = 1;
ET1 = 1;
TMOD &= 0x0F;
TMOD |= 0x10;
TH1 = (65536-25000)/256;
TL1 = (65536-25000)%256; //25ms中断一次
}
void timer1() interrupt 3
{
TH1 = (65536-25000)/256;
TL1 = (65536-25000)%256; //25ms中断一次
t1_flag++;
if(t1_flag == 5) //125ms
{
t1_flag = 0;
if(PressTime < 16) //最多16 即最长4秒
PressTime++;
//8个LED显示节拍
if(PressTime <= 8)
PLED = LEDTAB[PressTime];
else PLED = LEDTAB[8];
}
}
//======================
//按键扫描函数 【行扫描】
//低4位接行,高4位接列
/*键值分布
0 1 2 3
4 5 6 7
8 9 10 11
12 13 14 15
*/
//======================
uchar keyScan(void)
{
uchar hang;
uchar key;
uchar temp;
for(hang = 0;hang < 4;hang++)
{
PKEY = ~(1<<hang);
temp = PKEY&0xF0; //取高4位的值
temp >>= 4; //将高四位右移到低四位
if(temp != 0x0F) //有按键按下
{
switch(temp)
{
case 14: key = 4*hang+0;break; //temp:1110
case 13: key = 4*hang+1;break; //temp:1101
case 11: key = 4*hang+2;break; //temp:1011
case 7: key = 4*hang+3;break; //temp:0111
}
break; //有键按下,获取键值后,终止扫描
}
else //没有按键按下 返回255
key = 255;
}
return key;
}
//======================
//节拍延时
//======================
void delay125ms(uint pai) //延时 ?*125ms 即?个节拍
{
uchar a,b,c;
while(pai--)
{
for(c=239;c>0;c--)
for(b=104;b>0;b--)
for(a=1;a>0;a--);
}
}
//======================
//定时器0 产生音调
//======================
void Timer0_Init(void)
{
EA = 1;
ET0 = 1;
TMOD &= 0xF0;
TMOD |= 0x01;
PT0 = 1;
TH0 = 255;
TL0 = 255;
}
//======================
//定时器0中断 每进入一次,SPK取反
//======================
void timer0() interrupt 1
{
TH0 = tone_h;
TL0 = tone_l;
SPK = ~SPK;
}
//======================
//存储弹奏的歌曲
//0xffff代表歌曲结束
//千位与百位表示节拍
//十位:低中高音[分别是0,1,2]
//个位:音调[0~7] [0代表不发声]
//======================
uint music[CODEMAX] =
{
215,215,215,215,413,412, //乌溜溜的黑眼珠
613,211,211,212,413,1206, //和你的笑脸
212,213,212,213,415,213,212, //怎么也难忘记
612,211,211,206,405,1213,110, //你 容颜的转变
0xffff,
};
//====================================
//播放函数
//播放完毕后返回1,否则返回0
//music:歌曲数组,note:发第几个音
//====================================
uchar PlayMusic(uint *music,uint note)
{
uchar yin1; //低中高音 0,1,2
uchar yin2; //音调 0~7 0代表不发声,但有节拍
uchar jiepai;
if(music[note] == 0xffff)
return 1;
else
{
if(music[note]%10 != 0) //音调不为0 【音调为0时表示不发声,但有节拍】
{
yin1 = music[note]%100/10;
yin2 = music[note]%10;
tone_h = TH0 = chuzhi[yin1][yin2*2 ]; //音调高位 【二维数组 第1维表示低中高音,第二维表示音调】
tone_l = TL0 = chuzhi[yin1][yin2*2 + 1]; //音调低位
TR0 = 1; //开启定时器0 开始发声
//======数码管显示音调==================
if(yin1 == 0) //低音
{ PSMG = YDTAB[yin2]; }
else if(yin1 == 1) //中音
{ PSMG = YDTAB[8+yin2];}
else if(yin1 ==2) //高音
{ PSMG = YDTAB[15+yin2];}
//==================================
}
else{ PSMG = YDTAB[8]; }
jiepai = music[note]/100;
//===此处利用定时器1中断中的节拍显示功能
t1_flag = 0;
PressTime = 0;
TH1 = (65536-25000)/256;
TL1 = (65536-25000)%256; //25ms中断一次
TR1 = 1; //开启定时器1
delay125ms(jiepai); //节拍
TR0 = 0; //已经响够节拍数,停止发声。
TR1 = 0; //停止显示节拍
PSMG = YDTAB[0]; //数码管不显示
PLED = LEDTAB[0]; //8位LED全灭
delayms(30); //每个节拍结束后,停一段时间
return 0;
}
}
//======================
//主函数
//======================
void main(void)
{
uchar key = 255;
uchar save = 0;
uint note = 0; //音符
uchar note2 = 0;
uchar play_flag = 0;
uchar yin1 = 0; //低中高音 0,1,2
uchar yin2 = 1; //音调 0~7 0代表不发声,但有节拍
uchar PlayID = 0; //播放歌曲的序号
uchar PlayIDb = 0; //上次播放的歌曲序号
music[CODEMAX-1] = 0xffff; //防止歌曲数组无0xffff出现错误
PSMG = YDTAB[0];
Timer0_Init();
Timer1_Init();
while(1)
{
if(PLAY == 0) //按下PLAY键
{
PLAY = 0; //引脚置0 进入播放模式
//切换了播放歌曲,从第0个音符开始播放,
if(PlayID != PlayIDb)
{
PlayIDb = PlayID;
note = 0;
}
//===============================================================
//==== 重点 =====
if(play_flag %2 == 0) //play_flag为偶数时播放,奇数时暂停播放
{
if(PlayID == 0)
{
if(PlayMusic(music,note) == 0) //播放音符
note++; //为结束播放下一个音符
else
{
if(PlayID < ALLSONG-1) PlayID++; //播放下一首
else PlayID = 0;
}
}
else if(PlayID == 1)
{
if(PlayMusic(srkl,note) == 0) //播放音符
note++; //为结束播放下一个音符
else
{
if(PlayID < ALLSONG-1) PlayID++; //播放下一首
else PlayID = 0;
}
}
else if(PlayID == 2)
{
if(PlayMusic(lq1990,note) == 0) //播放音符
note++; //为结束播放下一个音符
else
{
if(PlayID < ALLSONG-1) PlayID++; //播放下一首
else PlayID = 0;
}
}
}
//===================================================================
key = keyScan(); //要稍微按久一点才有反应
if(key == 15) //按下15号按键,停止播放
{
PLAY = 1;
note = 0; //停止后再按播放,从头开始播放。
play_flag = 0;
TR0 = 0;
tone_h = TH0 = chuzhi[2][2*2];
tone_l = TL0 = chuzhi[2][2*2+1];
TR0 = 1;
delayms(100); //按键后响一声
TR0 = 0;
while(keyScan() != 255); //放开按键时(255时) 跳出循环
}
else if(key == 13) //按下13号键 暂停与暂停后播放
{
play_flag++;
TR0 = 0;
tone_h = TH0 = chuzhi[2][2*2];
tone_l = TL0 = chuzhi[2][2*2+1];
TR0 = 1;
delayms(100); //开始或者暂停都响一声
TR0 = 0;
while(keyScan() != 255); //放开按键时(255时) 跳出循环
}
else if(key == 12) //播放上一首
{
if(PlayID > 0) PlayID--;
else PlayID = ALLSONG-1;
TR0 = 0;
tone_h = TH0 = chuzhi[2][2*2];
tone_l = TL0 = chuzhi[2][2*2+1];
TR0 = 1;
delayms(100); //按键后响一声
TR0 = 0;
while(keyScan() != 255); //放开按键时(255时) 跳出循环
}
else if(key == 14) //播放下一首
{
if(PlayID < ALLSONG-1) PlayID++;
else PlayID = 0;
TR0 = 0;
tone_h = TH0 = chuzhi[2][2*2];
tone_l = TL0 = chuzhi[2][2*2+1];
TR0 = 1;
delayms(100); //按键后响一声
TR0 = 0;
while(keyScan() != 255); //放开按键时(255时) 跳出循环
}
}
else if(PLAY == 1) //弹奏模式
{
PlayID = 0;
note = 0;
key = keyScan();
if(key == 0) //按下0键开始记录
{
if(save == 0) //第一次按 表示开始弹奏
{
save = 1; //标记,存储
note2 = 0;
tone_h = TH0 = chuzhi[0][1*2];
tone_l = TL0 = chuzhi[0][1*2+1];
TR0 = 1;
delayms(100); //开始录制 响一短低音
TR0 = 0;
}
else //第二次按 表示弹奏结束 写入结束符0xffff
{
save = 0;
music[note2] = 0xffff;
tone_h = TH0 = chuzhi[1][3*2];
tone_l = TL0 = chuzhi[1][3*2+1];
TR0 = 1;
delayms(100); //录制完成 响一短高音
TR0 = 0;
}
while(keyScan() != 255); //放开按键时(255时) 跳出循环
}
else if(key != 255) //按下1~15键
{
t1_flag = 0;
PressTime = 0;
TH1 = (65536-25000)/256;
TL1 = (65536-25000)%256; //25ms中断一次
TR1 = 1; //开启定时器1,开始计算按键按下时间
//判断被按下按键的键值
if(key >= 1 && key <= 3) //低音 5~7
{ yin1 = 0; yin2 = key+4; } //音调对应的定时器初值,在二维数组中的位置
else if(key >= 4 && key <= 11) //0音 与中音1~7
{ yin1 = 1; yin2 = key - 4; }
else if(key >= 12 && key <= 15) //高音1~4
{ yin1 = 2; yin2 = key - 11; }
tone_h = TH0 = chuzhi[yin1][yin2*2]; //音调高位 【二维数组 第1维表示低中高音,第二维表示音调】
tone_l = TL0 = chuzhi[yin1][yin2*2+1]; //音调低位
if(yin2 != 0) //非0音时,开启定时器0,发声
TR0 = 1;
//======数码管显示音调==================
if(yin2 == 0) //0音
PSMG = YDTAB[8];
else if(yin1 == 0) //低音
{ PSMG = YDTAB[yin2]; }
else if(yin1 == 1) //中音
{ PSMG = YDTAB[8+yin2];}
else if(yin1 ==2) //高音
{ PSMG = YDTAB[15+yin2];}
//==================================
while(1) //释放按键时 跳出循环
{
key = keyScan();
if(key == 255) //放开按键
{
PSMG = YDTAB[0];
PLED = LEDTAB[0];
TR1 = 0;
TR0 = 0; //停止发声
if(save == 1) //save变量为1时,将弹奏的信息保存
{
TR1 = 0; //关闭定时器1,停止
music[note2] = (uint)PressTime*100 + yin1*10 + yin2;
if(note2 < CODEMAX - 2) //长度有限制
note2++;
}
break;
}
}
}
}
}
}
//===================================
//单片机STC89C52RC
//晶振12MHz
//最后编辑2016/7/3
//仅供学习交流,不得用于商业用途,版权归 李资鹏 所有
//===================================
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