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// pacman.cpp : 定义应用程序的入口点。
//
#include "stdafx.h"
#include "pacman.h"
#include "GObject.h"
#define WLENTH 700
#define WHIGHT 740
#define MAX_LOADSTRING 100
#define STAGE_COUNT 3
// 全局变量:
HINSTANCE hInst; // 当前实例
TCHAR szTitle[MAX_LOADSTRING]; // 标题栏文本
TCHAR szWindowClass[MAX_LOADSTRING]; // 主窗口类名s
//游戏物体
PacMan* p ;
GObject* e1;
GObject* e2 ;
GObject* e3 ;
GObject* e4 ;
//释放动态内存函数模板
template<class T>
void Realese(T t)
{
if(t!=NULL)
delete t;
}
// 此代码模块中包含的函数的前向声明:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE,int,HWND&);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);
void ResetGObjects();
int APIENTRY _tWinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
// TODO: 在此放置代码。
int s_n = 0;//进行到的关卡数
p = new PacMan(P_ROW,P_ARRAY);
e1 =new RedOne(E_ROW,E_ARRAY);
e2 =new RedOne(E_ROW,E_ARRAY);
e3 = new BlueOne(E_ROW,E_ARRAY);
e4 = new YellowOne(E_ROW,E_ARRAY);
GMap* MapArray[STAGE_COUNT] = {new Stage_1(),new Stage_2(),new Stage_3()};
GObject::pStage =MapArray[s_n];//初始化为第一关地图
Enermy::player = p;
MSG msg;
HACCEL hAccelTable;
// 初始化全局字符串
LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadString(hInstance, IDC_PACMAN, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);
// 执行应用程序初始化:
HWND hWnd;
if (!InitInstance (hInstance, nCmdShow,hWnd))
{
return FALSE;
}
hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_PACMAN));
DWORD t =0;
// 主消息循环:
while(p->GetTw()!=OVER&&s_n<3)
{
if(p->Win())
{
HDC hdc = GetDC(hWnd);
s_n++;
ResetGObjects();
if(s_n <3)
{
MessageBoxA(hWnd,"恭喜您过关","吃豆子提示",MB_OK);
GObject::pStage = MapArray[s_n];
RECT screenRect;
screenRect.top = 0;
screenRect.left = 0;
screenRect.right = WLENTH;
screenRect.bottom = WHIGHT;
::FillRect(hdc,&screenRect,CreateSolidBrush(RGB(255,255,255)));
GObject::pStage->DrawMap(hdc);
}
continue;
}
if(PeekMessage(&msg, NULL, 0, 0,PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
if(GetAsyncKeyState(VK_DOWN)&0x8000)
{
p->SetTwCommand(DOWN);
}
if(GetAsyncKeyState(VK_LEFT)&0x8000)
{
p->SetTwCommand(LEFT);
}
if(GetAsyncKeyState(VK_RIGHT)&0x8000)
{
p->SetTwCommand(RIGHT);
}
if(GetAsyncKeyState(VK_UP)&0x8000)
{
p->SetTwCommand(UP);
}
else
{
if(GetTickCount()-t>58)
{
HDC hdc = GetDC(hWnd);
e1->action();
e2->action();
e3->action();
e4->action();
p->action();
GObject::pStage->DrawPeas(hdc);
e1->DrawBlank(hdc);
e2->DrawBlank(hdc);
e3->DrawBlank(hdc);
e4->DrawBlank(hdc);
p->DrawBlank(hdc);
e1->Draw(hdc);
e2->Draw(hdc);
e3->Draw(hdc);
e4->Draw(hdc);
p->Draw(hdc);
DeleteDC(hdc);
t = GetTickCount();
}
}
}
Realese(e1);
Realese(e2);
Realese(e3);
Realese(e4);
for(int i = 0;i<STAGE_COUNT;i++)
{
Realese(MapArray[i]);
}
if(p->GetTw()==OVER)
{
MessageBoxA(hWnd,"出师未捷","吃豆子提示",MB_OK);
}
else
{
MessageBoxA(hWnd,"恭喜您赢得了胜利","吃豆子提示",MB_OK);
}
Realese(p);
return (int) msg.wParam;
}
//
// 函数: MyRegisterClass()
//
// 目的: 注册窗口类。
//
// 注释:
//
// 仅当希望
// 此代码与添加到 Windows 95 中的“RegisterClassEx”
// 函数之前的 Win32 系统兼容时,才需要此函数及其用法。调用此函数十分重要,
// 这样应用程序就可以获得关联的
// “格式正确的”小图标。
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_PACMAN));
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = MAKEINTRESOURCE(IDC_PACMAN);
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
return RegisterClassEx(&wcex);
}
//
// 函数: InitInstance(HINSTANCE, int)
//
// 目的: 保存实例句柄并创建主窗口
//
// 注释:
//
// 在此函数中,我们在全局变量中保存实例句柄并
// 创建和显示主程序窗口。
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow,HWND& hWnd)
{
hInst = hInstance; // 将实例句柄存储在全局变量中
hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
0, 0, WLENTH, WHIGHT, NULL, NULL, hInstance, NULL);
if (!hWnd)
{
return FALSE;
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
return TRUE;
}
//
// 函数: WndProc(HWND, UINT, WPARAM, LPARAM)
//
// 目的: 处理主窗口的消息。
//
// WM_COMMAND - 处理应用程序菜单
// WM_PAINT - 绘制主窗口
// WM_DESTROY - 发送退出消息并返回
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
int wmId, wmEvent;
PAINTSTRUCT ps;
HDC hdc;
switch (message)
{
case WM_COMMAND:
wmId = LOWORD(wParam);
wmEvent = HIWORD(wParam);
// 分析菜单选择:
switch (wmId)
{
case IDM_ABOUT:
DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
break;
case IDM_START:
case IDM_EXIT:
DestroyWindow(hWnd);
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
break;
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
// TODO: 在此添加任意绘图代码...
GObject::pStage->DrawMap(hdc);
EndPaint(hWnd, &ps);
break;
case WM_DESTROY:
PostQuitMessage(0);
::exit(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
// “关于”框的消息处理程序。
INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
UNREFERENCED_PARAMETER(lParam);
switch (message)
{
case WM_INITDIALOG:
return (INT_PTR)TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return (INT_PTR)TRUE;
}
break;
}
return (INT_PTR)FALSE;
}
void ResetGObjects()
{
p->SetPosition(P_ROW,P_ARRAY);
e1->SetPosition(E_ROW,E_ARRAY);
e2->SetPosition(E_ROW,E_ARRAY);
e3->SetPosition(E_ROW,E_ARRAY);
e4->SetPosition(E_ROW,E_ARRAY);
}
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