//12864并行接口参考程序,控制器st7920
#include "reg52.h"
#include "Lcd12864.h"
#include "Key.h"
#define uchar unsigned char
#define uint unsigned int
//sbit stop=P3^3;
static unsigned long Seed = 1;
#define A 48271L
#define M 2147483647L
#define Q (M / A)
#define R (M % A)
/************************************
伪随机发生器
*************************************/
double Random(void)
{
long TmpSeed;
TmpSeed=A*(Seed%Q)-R*(Seed/Q);
if(TmpSeed>=0)
Seed=TmpSeed;
else
Seed=TmpSeed+M;
return (double)Seed/M;
}
/**************************************
为伪随机数发生器播种
***************************************/
void InitRandom(unsigned long InitVal)
{
Seed=InitVal;
}
//延时子程序
void delay(unsigned int t)
{
unsigned int i,j;
for(i=0;i<t;i++)
for(j=0;j<10;j++);
}
/*********************************
初始化MPU
**********************************/
void InitCpu(void)
{
TMOD=0x0;
TH0=0;
TL0=0;
TR0=1;
ET0=1;
EA=1;
}
#define N 25
struct Food
{
unsigned char x;
unsigned char y;
unsigned char yes;
}food;//食物体结构
struct Snake
{
unsigned char x[N];
unsigned char y[N];
unsigned char node;
unsigned char direction;
unsigned char life;
}snake;//蛇体结构
unsigned char Flag=0;
unsigned char Score=0;
unsigned char Speed=5;
unsigned char KeyBuffer=0;
#define FUNC 1
#define UP 2
#define DOWN 3
#define LEFT 4
#define RIGHT 5
#define PASSSCORE 3//预定过关程序
void Timer0Int(void) interrupt 1
{
switch(OSReadKey())
{
case 90:
KeyBuffer=FUNC;
if(++Speed>=10)
Speed=1;
Flag|=1<<1;//速度变化标志置1
break;
case 13:
KeyBuffer=DOWN;
/*if(snake.direction!=2)
snake.direction=1;*/
break;
case 33:
KeyBuffer=UP;
/*if(snake.direction!=1)
snake.direction=2;*/
break;
case 23:
KeyBuffer=RIGHT;
/*if(snake.direction!=4)
snake.direction=3;*/
break;
case 43 :
KeyBuffer=LEFT;
/*if(snake.direction!=3)
snake.direction=4;*/
break;
default:
break;
}
}
/******************************
画墙壁,初始化界面
*******************************/
void DrawBoard(void)
{
unsigned char n;
for(n=0;n<31;n++)
{
Lcd_Rectangle(3*n,0,3*n+2,2,1);
Lcd_Rectangle(3*n,60,3*n+2,62,1);
}
for(n=0;n<21;n++)
{
Lcd_Rectangle(0,3*n,2,3*n+2,1);
Lcd_Rectangle(90,3*n,92,3*n+2,1);
}
Lcd_HoriLine(93,31,35,1);
Lcd_HoriLine(93,63,35,1);
}
/***************************
打印成绩
****************************/
void PrintScore(void)
{
unsigned char Str[3];
Lcd_WriteStr(6,0,"成绩");
Str[0]=(Score/10)|0x30;//十位
Str[1]=(Score%10)|0x30;//个位
Str[2]=0;
Lcd_WriteStr(7,1,Str);
}
/********************************
打印速度级别
*********************************/
void PrintSpeed(void)
{
unsigned char Str[2];
Lcd_WriteStr(6,2,"级别");
Str[0]=Speed|0x30;
Str[1]=0;
Lcd_WriteStr(7,3,Str);
}
/***********************************
游戏结束处理
************************************/
void GameOver(void)
{
unsigned char n;
Lcd_Rectangle(food.x,food.y,food.x+2,food.y+2,0);//消隐出食物
for(n=1;n<snake.node;n++)
{
Lcd_Rectangle(snake.x[n],snake.y[n],snake.x[n]+2,snake.y[n]+2,0);//消隐食物,蛇头已到墙壁内,故不消去
}
if(snake.life==0)//如果蛇还活着
Lcd_WriteStr( 1,2,"过关");
else //如果蛇死了
Lcd_WriteStr(2,1,"输了");
Lcd_WriteStr(1,2,"游戏结束");
}
/********************************
游戏的具体过程,也是贪吃蛇算法的关键部分
*********************************/
void GamePlay(void)
{
unsigned char n;
InitRandom(TL0);
food.yes=1;//表示需要出现新事物,0表示已经存在食物
snake.life=0;//表示蛇还活着
snake.direction=DOWN;
snake.x[0]=6;snake.y[0]=6;
snake.x[1]=3;snake.y[1]=6;
snake.node=2;
PrintScore();
PrintSpeed();
while(1)
{
if(food.yes==1)
{
while(1)
{
food.x=Random()*85+3;
food.y=Random()*55+3;//获得随机数
while(food.x%3!=0)
food.x++;
while(food.y%3!=0)
food.y++;
for(n=0;n<snake.node;n++)//判断产生的食物坐标是否和蛇身重合
{
if((food.x==snake.x[n])&&(food.y==snake.y[n]))
break;
}
if(n==snake.node)
{
food.yes=0;
break;//产生有效的食物坐标
}
}
}
if(food.yes==0)
{
Lcd_Rectangle(food.x,food.y,food.x+2,food.y+2,1);
}
for(n=snake.node-1;n>0;n--)
{
snake.x[n]=snake.x[n-1];
snake.y[n]=snake.y[n-1];
}
switch(snake.direction)
{
case DOWN:snake.x[0]+=3;break;
case UP:snake.x[0]-=3;break;
case RIGHT:snake.y[0]-=3;break;
case LEFT:snake.y[0]+=3;break;
default:break;
}
for(n=3;n<snake.node;n++)//从第三节开始判断蛇头是否咬到自己
{
if(snake.x[n]==snake.x[0]&&snake.y[n]==snake.y[0])
{
GameOver();
snake.life=1;
break;
}
}
if(snake.x[0]<3||snake.x[0]>=90||snake.y[0]<3||snake.y[0]>=60)//判蛇头是否撞到墙壁
{
GameOver();
snake.life=1;
}
if(snake.life==1)
break;//蛇死,则跳出while(1)循环
if(snake.x[0]==food.x&&snake.y[0]==food.y)//判蛇是否吃到食物
{
Lcd_Rectangle(food.x,food.y,food.x+2,food.y+2,0);//消隐食物
snake.x[snake.node]=200;
snake.y[snake.node]=200;//产生蛇新的节坐标先放在看不见的位置
snake.node++;//蛇节数加1
food.yes=1;//食物标志置1
if(++Score>=PASSSCORE)
{
PrintScore();
GameOver();
break;
}
PrintScore();
}
for(n=0;n<snake.node;n++)
{
Lcd_Rectangle(snake.x[n],snake.y[n],snake.x[n]+2,snake.y[n]+2,1);
}//根据蛇的节数画出蛇
delay(Speed*1000);
Lcd_Rectangle(snake.x[snake.node-1],snake.y[snake.node-1],snake.x[snake.node-1]+2,snake.y[snake.node-1]+2,0);
switch(KeyBuffer)
{
case FUNC:
KeyBuffer=0;
if(++Speed>=10)
Speed=1;
PrintSpeed();
break;
case DOWN:
KeyBuffer=0;
if(snake.direction!=UP)
snake.direction=DOWN;
break;
case UP:
KeyBuffer=0;
if(snake.direction!=DOWN)
snake.direction=UP;
break;
case RIGHT:
KeyBuffer=0;
if(snake.direction!=LEFT)
snake.direction=RIGHT;
break;
case LEFT:
KeyBuffer=0;
if(snake.direction!=RIGHT)
snake.direction=LEFT;
break;
default:
break;
}
}//结束while(1)
}
void main()
{
InitCpu();//初始化CPU
Lcd_Reset(); //初始化LCD屏
Lcd_Clear(0);//清屏
DrawBoard();//画界面
GamePlay();//玩游戏
GameOver();//游戏结束
while(1);//要想重玩,只能重启
}
//主程序就是这些,由于才开始学,好多都看不懂,请教了!
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