#include <reg52.h>
#define uchar unsigned char
#define uint unsigned int
sbit KEY=P3^1;
sbit KY=P3^2;
//uchar KY=0;
uchar disp;
uchar pic=0 ,num = 0;
uchar code love[] = {
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xFE,0x3F,0x00,0x20,0x00,0x20,0x00,0x20,
0x00,0x20,0x00,0x20,0x00,0x20,0x00,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0xF8,0x0F,
0x04,0x10,0x02,0x20,0x02,0x20,0x02,0x20,0x02,0x20,0x04,0x10,0xF8,0x0F,0x00,0x00,
0x00,0x00,0x00,0x00,0xFE,0x07,0x00,0x08,0x00,0x10,0x00,0x20,0x00,0x20,0x00,0x10,
0x00,0x08,0xFE,0x07,0x00,0x00,0x00,0x00,0x00,0x00,0xFE,0x3F,0x82,0x20,0x82,0x20,
0x82,0x20,0x82,0x20,0x82,0x20,0x82,0x20,0x82,0x20,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
};
uchar code loveyou[] = {
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x78,0x00,0xFC,0x00,0xFE,0x01,0xFE,0x03,0xFE,0x07,0xFE,0x0F,0xFE,0x1F,0xFC,0x3F,
0xF8,0x7F,0xFC,0x3F,0xFE,0x1F,0xFE,0x0F,0xFE,0x07,0xFE,0x03,0xFE,0x01,0xFC,0x00,
0x78,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
};
uchar code hehe[] = {
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0xC0,0x01,0x40,0x01,0xC0,0x01,0x00,0x00,0x00,0x00,
0xF0,0x0F,0x08,0x10,0x04,0x20,0x00,0x00,0x00,0x00,0xF0,0x3F,0x08,0x00,0x04,0x00,
0x04,0x00,0x04,0x00,0x08,0x00,0xF0,0x3F,0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x20,
0x00,0x20,0x00,0x20,0x00,0x20,0x00,0x00,0x00,0x00,0xF0,0x3F,0x08,0x00,0x04,0x00,
0x04,0x00,0x04,0x00,0x08,0x00,0xF0,0x3F,0x00,0x00,0x00,0x00,0x04,0x20,0x08,0x10,
0xF0,0x0F,0x00,0x00,0x00,0x00,0xC0,0x01,0x40,0x01,0xC0,0x01,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
};
void dplay1();
void dplay2();
void dplay3();
void DelayUs(uint N)
{
uint x;
for(x=0;x<=N;x++);
}
void intersvr0() interrupt 0
{
KY = ~KY;
if(KY == 0)
{
num++;
switch(pic)
{
case 0:
{
dplay1();
}
break;
case 1:
{
dplay2();
}
break;
case 2:
{
dplay3();
}
break;
default:
{
dplay1();
}
break;
}
}
}
void dplay1()
{
uchar i;
DelayUs(4000);
for(i = 0;i < 64;i++)
{
P0 = ~love[i*2];
P1 = ~love[i*2 + 1];
DelayUs(120);
}
}
void dplay2()
{
uchar i;
DelayUs(4000);
for(i = 0;i < 64;i++)
{
P0 = ~loveyou[i*2];
P1 = ~loveyou[i*2 + 1];
DelayUs(120);
}
}
void dplay3()
{
uchar i;
DelayUs(4000);
for(i = 0;i < 64;i++)
{
P0 = ~hehe[i*2];
P1 = ~hehe[i*2+1];
DelayUs(120);
}
}
void main()
{
IT0 = 1;
EX0 = 1;
EA = 1;
KY = 0;
while(1)
{
if(KEY == 0)
{
DelayUs(10000);
if(KEY == 0)
{
pic++;
if(pic >2)
pic = 0;
}
}
}
}
|