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AS2纯代码的点阵显示代码。模拟LED1608的开机动画。

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ID:127496 发表于 2016-6-21 00:04 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
最近在研究C语言LED1608的LED点阵屏幕的显示。突然想到Flash的ActionScript2好像也支持十六进制数据,于是心血来潮,编写了一个纯代码的点阵显示,算是模拟LED1608的显示,也算是“产品预告”吧。呵呵。数据部分庞大……用C源代码的一小部分改过来的,花了一个晚上的时间……
上图!

(改天有时间发到闪吧上……)
纯代码哦!无需创建任何元件,复制——粘贴即可!

  1. /*********************************************************

  2. 编写人:谭泽睿 At 8-6 23:20

  3. 程序作用:模拟点阵显示。

  4. *******************************************************/

  5. var chi = Array(0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x04, 0x2F, 0xFE, 0x20, 0xA0, 0x07, 0xFC, 0x04, 0xA4, 0xE7, 0xFC, 0x20, 0x08, 0x23, 0xFC, 0x22, 0x08, 0x23, 0xF8, 0x22, 0x08, 0x23, 0xF8, 0x28, 0x40, 0x37, 0xFE, 0x20, 0x40, 0x00, 0x40, 0x00, 0x00, 0x40, 0x00, 0x33, 0xF8, 0x11, 0x10, 0x00, 0xA0, 0x80, 0x40, 0x60, 0xA0, 0x21, 0x10, 0x0A, 0x4E, 0x15, 0xF4, 0x20, 0x40, 0xE0, 0x40, 0x27, 0xFC, 0x20, 0x40, 0x20, 0x40, 0x20, 0x40, 0x20, 0x40, 0x00, 0x00, 0x01, 0x10, 0x01, 0xF8, 0x41, 0x00, 0x7F, 0xFE, 0x40, 0x02, 0x9F, 0xF4, 0x09, 0x20, 0x32, 0x98, 0x0C, 0x60, 0x3F, 0xF0, 0xD0, 0x1E, 0x1F, 0xF0, 0x10, 0x10, 0x1F, 0xF0, 0x10, 0x10, 0x1F, 0xF0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x7F, 0xFC, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x04, 0xFF, 0xFE, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x09, 0x00, 0x09, 0x04, 0x11, 0xFE, 0x12, 0x80, 0x32, 0x80, 0x54, 0x90, 0x98, 0xF8, 0x10, 0x80, 0x10, 0x80, 0x10, 0x88, 0x10, 0xFC, 0x10, 0x80, 0x10, 0x80, 0x10, 0x80, 0x10, 0x80, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00, 0x7F, 0xFE, 0x40, 0x02, 0x80, 0x14, 0x3F, 0xF8, 0x04, 0x00, 0x08, 0x20, 0x1F, 0xF0, 0x01, 0x10, 0x01, 0x00, 0x1F, 0xF0, 0x01, 0x00, 0x01, 0x08, 0x7F, 0xFC, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x21, 0x08, 0x21, 0x08, 0x21, 0x08, 0x21, 0x08, 0x3F, 0xF8, 0x21, 0x08, 0x01, 0x00, 0x41, 0x04, 0x41, 0x04, 0x41, 0x04, 0x41, 0x04, 0x41, 0x04, 0x7F, 0xFC, 0x40, 0x04, 0x00, 0x00, 0x00, 0x10, 0x1F, 0xF8, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x1F, 0xF0, 0x10, 0x10, 0x02, 0x04, 0x7F, 0xFE, 0x42, 0x84, 0x42, 0x84, 0x42, 0x84, 0x42, 0x84, 0x42, 0x84, 0x7E, 0xFC, 0x42, 0x84, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x66, 0x00, 0x66, 0x00, 0x66, 0x00, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x44, 0x27, 0xE4, 0x24, 0x54, 0x85, 0x54, 0x65, 0x54, 0x25, 0x54, 0x0D, 0x54, 0x15, 0x54, 0x25, 0x54, 0xE5, 0x54, 0x21, 0x04, 0x22, 0x84, 0x24, 0x44, 0x28, 0x54, 0x20, 0x08, 0x00, 0x00, 0x00, 0x20, 0x40, 0x28, 0x20, 0x24, 0x20, 0x20, 0x0F, 0xFE, 0x00, 0x20, 0xE0, 0x20, 0x27, 0xE0, 0x21, 0x20, 0x21, 0x10, 0x21, 0x10, 0x21, 0x10, 0x29, 0xD2, 0x37, 0x12, 0x22, 0x0A, 0x00, 0x04, 0x00, 0x00, 0x08, 0x08, 0x48, 0x1C, 0x49, 0xE0, 0x49, 0x00, 0x49, 0x00, 0x7D, 0xFC, 0x41, 0x04, 0x41, 0x48, 0x79, 0x48, 0x49, 0x50, 0x49, 0x30, 0x4A, 0x20, 0x4A, 0x50, 0x4C, 0x8E, 0x89, 0x04, 0x08, 0x00, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x08, 0x7F, 0xFC, 0x05, 0x40, 0x05, 0x40, 0x05, 0x40, 0x09, 0x20, 0x09, 0x20, 0x11, 0x10, 0x2F, 0xEE, 0xC1, 0x04, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00);
  6. var eng = Array(0x7C, 0x82, 0x82, 0x82, 0x7C, 0x00, 0x42, 0xFE, 0x02, 0x00, 0x46, 0x8A, 0x92, 0x92, 0x62, 0x84, 0x82, 0x92, 0xB2, 0xCC, 0x18, 0x28, 0x48, 0xFE, 0x08, 0xE4, 0xA2, 0xA2, 0xA2, 0x9C, 0x3C, 0x52, 0x92, 0x92, 0x8C, 0x80, 0x8E, 0x90, 0xA0, 0xC0, 0x6C, 0x92, 0x92, 0x92, 0x6C, 0x62, 0x92, 0x92, 0x94, 0x78, 0x00, 0x6C, 0x6C, 0x00, 0x00, 0x7E, 0x52, 0x52, 0x7E, 0x00, 0x02, 0xFC, 0xA8, 0xAA, 0xFE, 0x24, 0x2A, 0x2A, 0x1C, 0x02, 0xFE, 0x14, 0x22, 0x22, 0x1C, 0x1C, 0x22, 0x22, 0x22, 0x10, 0x1C, 0x22, 0x22, 0x14, 0xFE, 0x1C, 0x2A, 0x2A, 0x2A, 0x10, 0x10, 0x7E, 0x90, 0x90, 0x40, 0x19, 0x25, 0x25, 0x25, 0x1E, 0xFE, 0x10, 0x20, 0x20, 0x1E, 0x00, 0x00, 0x9E, 0x00, 0x00, 0x00, 0x01, 0x11, 0x9E, 0x00, 0xFE, 0x08, 0x14, 0x22, 0x02, 0x00, 0x82, 0xFE, 0x02, 0x00, 0x1E, 0x20, 0x1E, 0x20, 0x1E, 0x20, 0x1E, 0x20, 0x20, 0x1E, 0x1C, 0x22, 0x22, 0x22, 0x1C, 0x3F, 0x24, 0x24, 0x24, 0x18, 0x18, 0x24, 0x24, 0x24, 0x3F, 0x20, 0x1E, 0x20, 0x20, 0x10, 0x12, 0x2A, 0x2A, 0x2A, 0x24, 0x20, 0xFC, 0x22, 0x22, 0x24, 0x3C, 0x02, 0x02, 0x3C, 0x02, 0x38, 0x04, 0x02, 0x04, 0x38, 0x3C, 0x02, 0x3C, 0x02, 0x3C, 0x22, 0x14, 0x08, 0x14, 0x22, 0x39, 0x05, 0x05, 0x09, 0x3E, 0x22, 0x26, 0x2A, 0x32, 0x22, 0x3E, 0x48, 0x88, 0x48, 0x3E, 0xFE, 0x92, 0x92, 0x92, 0x6C, 0x7C, 0x82, 0x82, 0x82, 0x44, 0xFE, 0x82, 0x82, 0x82, 0x7C, 0xFE, 0x92, 0x92, 0x92, 0x82, 0xFE, 0x90, 0x90, 0x90, 0x80, 0x7C, 0x82, 0x8A, 0x8A, 0x4E, 0xFE, 0x10, 0x10, 0x10, 0xFE, 0x00, 0x82, 0xFE, 0x82, 0x00, 0x04, 0x02, 0x82, 0xFC, 0x80, 0xFE, 0x10, 0x28, 0x44, 0x82, 0xFE, 0x02, 0x02, 0x02, 0x02, 0xFE, 0x40, 0x30, 0x40, 0xFE, 0xFE, 0x20, 0x10, 0x08, 0xFE, 0x7C, 0x82, 0x82, 0x82, 0x7C, 0xFE, 0x90, 0x90, 0x90, 0x60, 0x7C, 0x82, 0x8A, 0x84, 0x7A, 0xFE, 0x90, 0x98, 0x94, 0x62, 0x64, 0x92, 0x92, 0x92, 0x4C, 0x80, 0x80, 0xFE, 0x80, 0x80, 0xFC, 0x02, 0x02, 0x02, 0xFC, 0xF8, 0x04, 0x02, 0x04, 0xF8, 0xFE, 0x04, 0x18, 0x04, 0xFE, 0xC6, 0x28, 0x10, 0x28, 0xC6, 0xC0, 0x20, 0x1E, 0x20, 0xC0, 0x86, 0x8A, 0x92, 0xA2, 0xC2, 0, 0, 0, 0, 0, 0x64, 0xDC, 0x54, 0x7E, 0x54, 0x24, 0x58, 0x12, 0x5E, 0x20, 0xFF, 0xAE, 0xFA, 0xAF, 0xFF, 0x10, 0x10, 0x10, 0x10, 0x10, 0x08, 0x28, 0x28, 0x28, 0x08, 0x22, 0x2A, 0x2A, 0x2A, 0x22, 0x7C, 0x54, 0x64, 0x54, 0x7C, 0x44, 0x54, 0x7C, 0x54, 0x5C, 0x12, 0x14, 0x50, 0x14, 0x12, 0x00, 0x3E, 0x2A, 0x3E, 0x00);
  7. var ledplay = new Array();
  8. var logo = Array(65, 65, 55, 55, 10, 7, 5, 4, 8, 2, 9, 4, 6, 6, 65, 58, 64, 56, 65, 57, 32, 33, 16, 21, 27, 65, 65, 50, 43, 42, 1, 6, 0, 8, 65, 65, 51, 13, 16, 17, 65, 21, 26, 41, 20, 21, 26, 13, 65);
  9. /**********生成点阵************/
  10. k = 0;
  11. for (i=0; i<8; i++) {
  12. for (j=0; j<16; j++) {
  13.   _root.createEmptyMovieClip("led"+i+"_"+j, k);
  14.   d = 4;
  15.   _root["led"+i+"_"+j]._x = 100+j*10;
  16.   _root["led"+i+"_"+j]._y = 100+i*10;
  17.   _root["led"+i+"_"+j].lineStyle(d, 0xff0000, 100);
  18.   _root["led"+i+"_"+j].moveTo(0, 0);
  19.   _root["led"+i+"_"+j].lineTo(d, 0);
  20.   _root["led"+i+"_"+j].lineTo(d, d);
  21.   _root["led"+i+"_"+j].lineTo(0, d);
  22.   _root["led"+i+"_"+j].lineTo(0, 0);
  23.   k++;
  24. }
  25. }
  26. function print2(l, db) {
  27. var dbs = new Array();
  28. v = 128;
  29. for (i=0; i<8; i++) {
  30.   dbs[i] = int(db/v)%2;
  31.   v /= 2;
  32. }
  33. for (i=0; i<8; i++) {
  34.   _root["led"+i+"_"+l]._visible = dbs[i];
  35. }
  36. }
  37. for (i=0; i<32; i++) {
  38. ledplay[i] = 0;
  39. }
  40. function print3(h, left, right) {
  41. var lefts = new Array();
  42. var rights = new Array();
  43. v = 128;
  44. for (i=0; i<8; i++) {
  45.   lefts[i] = int(left/v)%2;
  46.   v /= 2;
  47. }
  48. v = 128;
  49. for (i=0; i<8; i++) {
  50.   rights[i] = int(right/v)%2;
  51.   v /= 2;
  52. }
  53. for (j=0; j<8; j++) {
  54.   _root["led"+h+"_"+j]._visible = lefts[j];
  55. }
  56. for (j=0; j<8; j++) {
  57.   _root["led"+h+"_"+(j+8)]._visible = rights[j];
  58. }
  59. }
  60. c = 0;
  61. m = 0;
  62. p = 0;
  63. this.onEnterFrame = function() {
  64. c++;
  65. if (m == 0) {
  66.   for (n=0; n<8; n++) {
  67.    print3(n, chi[n*2+c*2], chi[n*2+c*2+1]);
  68.   }
  69.   if (c>chi.length/2) {
  70.    m++;
  71.    c = 0;
  72.    k = 0;
  73.   }
  74. } else if (m == 1) {
  75.   if (c%6 == 0) {
  76.    if (c>=6) {
  77.     c = 0;
  78.     for (i=0; i<24; i++) {
  79.      //位移操作
  80.      if (i<17) {
  81.       ledplay[i] = ledplay[i+6];
  82.      } else {
  83.       ledplay[i] = 0x00;
  84.      }
  85.     }
  86.     for (i=0; i<6; i++) {
  87.      //数据操作
  88.      if (i == 5) {
  89.       ledplay[16+i] = 0x00;
  90.      } else {
  91.       ledplay[16+i] = eng[(logo[k]*5)+i];
  92.      }
  93.     }
  94.     trace("\nLEDPLAY:"+ledplay);
  95.     p++;
  96.     if (p == 50) {
  97.      m = 2;
  98.     }
  99.     k++;
  100.    }
  101.   }
  102.   for (q=0; q<16; q++) {
  103.    print2(q, ledplay[q+c]);
  104.   }
  105. }
  106. };
复制代码




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