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单片机驱动4X4矩阵式键盘输入程序

作者:佚名   来源:本站原创   点击数:  更新时间:2008年09月16日   【字体:

用AT89S51单片机的并行口P1接4×4矩阵键盘,以P1.0-P1.3作输入线,以P1.4-P1.7作输出线;在数码管上显示每个按键的“0-F”序号。 实现键盘输入的识别。

我将给大家提供c和汇编两个版本的4X4矩阵式键盘输入程序。如果网页上不清楚点此处下载本键盘输入程序源代码
汇编语言源程序:

KEYBUF    EQU 30H
            ORG 00H
START:      MOV KEYBUF,#2
WAIT:  
            MOV P3,#0FFH
            CLR P3.4
            MOV A,P3
            ANL A,#0FH  
            XRL A,#0FH
            JZ NOKEY1
            LCALL DELY10MS
            MOV A,P3
            ANL A,#0FH
            XRL A,#0FH
            JZ NOKEY1
            MOV A,P3
            ANL A,#0FH
            CJNE A,#0EH,NK1
            MOV KEYBUF,#0
            LJMP DK1
NK1:        CJNE A,#0DH,NK2
            MOV KEYBUF,#1
            LJMP DK1
NK2:        CJNE A,#0BH,NK3
            MOV KEYBUF,#2
            LJMP DK1
NK3:        CJNE A,#07H,NK4
            MOV KEYBUF,#3
            LJMP DK1
NK4:        NOP
DK1:    
            MOV A,KEYBUF
            MOV DPTR,#TABLE
            MOVC A,@A+DPTR
            MOV P0,A

DK1A:       MOV A,P3
            ANL A,#0FH
            XRL A,#0FH
            JNZ DK1A
NOKEY1:
            MOV P3,#0FFH
            CLR P3.5
            MOV A,P3
            ANL A,#0FH
            XRL A,#0FH
            JZ NOKEY2
            LCALL DELY10MS
            MOV A,P3
            ANL A,#0FH
            XRL A,#0FH
            JZ NOKEY2
            MOV A,P3
            ANL A,#0FH
            CJNE A,#0EH,NK5
            MOV KEYBUF,#4
            LJMP DK2
NK5:        CJNE A,#0DH,NK6
            MOV KEYBUF,#5
            LJMP DK2
NK6:        CJNE A,#0BH,NK7
            MOV KEYBUF,#6
            LJMP DK2
NK7:        CJNE A,#07H,NK8
            MOV KEYBUF,#7
            LJMP DK2
NK8:        NOP
DK2:    
            MOV A,KEYBUF
            MOV DPTR,#TABLE
            MOVC A,@A+DPTR
            MOV P0,A

DK2A:       MOV A,P3
            ANL A,#0FH
            XRL A,#0FH
            JNZ DK2A
NOKEY2:
            MOV P3,#0FFH
            CLR P3.6
            MOV A,P3
            ANL A,#0FH
            XRL A,#0FH
            JZ NOKEY3
            LCALL DELY10MS
            MOV A,P3
            ANL A,#0FH
            XRL A,#0FH
            JZ NOKEY3
            MOV A,P3
            ANL A,#0FH
            CJNE A,#0EH,NK9
            MOV KEYBUF,#8
            LJMP DK3
NK9:        CJNE A,#0DH,NK10
            MOV KEYBUF,#9
            LJMP DK3
NK10:       CJNE A,#0BH,NK11
            MOV KEYBUF,#10
            LJMP DK3
NK11:       CJNE A,#07H,NK12
            MOV KEYBUF,#11
            LJMP DK3
NK12:       NOP
DK3:
            MOV A,KEYBUF
            MOV DPTR,#TABLE
            MOVC A,@A+DPTR
            MOV P0,A

DK3A:       MOV A,P3
            ANL A,#0FH
            XRL A,#0FH
            JNZ DK3A
NOKEY3:
            MOV P3,#0FFH
            CLR P3.7
            MOV A,P3
            ANL A,#0FH
            XRL A,#0FH
            JZ NOKEY4
            LCALL DELY10MS
            MOV A,P3
            ANL A,#0FH
            XRL A,#0FH
            JZ NOKEY4
            MOV A,P3
            ANL A,#0FH
            CJNE A,#0EH,NK13
            MOV KEYBUF,#12
            LJMP DK4
NK13:       CJNE A,#0DH,NK14
            MOV KEYBUF,#13
            LJMP DK4
NK14:       CJNE A,#0BH,NK15
            MOV KEYBUF,#14
            LJMP DK4
NK15:       CJNE A,#07H,NK16
            MOV KEYBUF,#15
            LJMP DK4
NK16:       NOP
DK4:    
            MOV A,KEYBUF
            MOV DPTR,#TABLE
            MOVC A,@A+DPTR
            MOV P0,A

DK4A:       MOV A,P3
            ANL A,#0FH
            XRL A,#0FH
            JNZ DK4A
NOKEY4:
            LJMP WAIT
DELY10MS:
            MOV R6,#10
D1:         MOV R7,#248
            DJNZ R7,$
            DJNZ R6,D1
            RET
TABLE:      DB 3FH,06H,5BH,4FH,66H,6DH,7DH,07H
            DB 7FH,6FH,77H,7CH,39H,5EH,79H,71H
            END

 

C语言源程序:

#include <AT89X51.H>
unsigned char code table[]={0x3f,0x06,0x5b,0x4f,
                            0x66,0x6d,0x7d,0x07,
                            0x7f,0x6f,0x77,0x7c,
                            0x39,0x5e,0x79,0x71};
unsigned char temp;
unsigned char key;
unsigned char i,j;

//我的程序没有注释,不过很简单。有不懂的上单片机论坛51版块那解决http://www.51hei.com c程序和上面的汇编程序是实现一样的功能的,初学者可通过对比熟悉两种语言的使用方法。
void main(void)
{
  while(1)
    {
      P3=0xff;
      P3_4=0;
      temp=P3;
      temp=temp & 0x0f;
      if (temp!=0x0f)
        {
          for(i=50;i>0;i--)
          for(j=200;j>0;j--);
          temp=P3;
          temp=temp & 0x0f;
          if (temp!=0x0f)
            {
              temp=P3;
              temp=temp & 0x0f;             
              switch(temp)
                {
                  case 0x0e:
                    key=7;
                    break;
                  case 0x0d:
                    key=8;
                    break;
                  case 0x0b:
                    key=9;
                    break;
                  case 0x07:
                    key=10;
                    break;
                }
              temp=P3;
              P1_0=~P1_0;
              P0=table[key];
              temp=temp & 0x0f;             
              while(temp!=0x0f)
                {
                  temp=P3;
                  temp=temp & 0x0f;             
                }
            }
        }

      P3=0xff;
      P3_5=0;
      temp=P3;
      temp=temp & 0x0f;
      if (temp!=0x0f)
        {
          for(i=50;i>0;i--)
          for(j=200;j>0;j--);
          temp=P3;
          temp=temp & 0x0f;
          if (temp!=0x0f)
            {
              temp=P3;
              temp=temp & 0x0f;             
              switch(temp)
                {
                  case 0x0e:
                    key=4;
                    break;
                  case 0x0d:
                    key=5;
                    break;
                  case 0x0b:
                    key=6;
                    break;
                  case 0x07:
                    key=11;
                    break;
                }
              temp=P3;
              P1_0=~P1_0;
              P0=table[key];
              temp=temp & 0x0f;             
              while(temp!=0x0f)
                {
                  temp=P3;
                  temp=temp & 0x0f;             
                }
            }
        }

      P3=0xff;
      P3_6=0;
      temp=P3;
      temp=temp & 0x0f;
      if (temp!=0x0f)
        {
          for(i=50;i>0;i--)
          for(j=200;j>0;j--);
          temp=P3;
          temp=temp & 0x0f;
          if (temp!=0x0f)
            {
              temp=P3;
              temp=temp & 0x0f;             
              switch(temp)
                {
                  case 0x0e:
                    key=1;
                    break;
                  case 0x0d:
                    key=2;
                    break;
                  case 0x0b:
                    key=3;
                    break;
                  case 0x07:
                    key=12;
                    break;
                }
              temp=P3;
              P1_0=~P1_0;
              P0=table[key];
              temp=temp & 0x0f;             
              while(temp!=0x0f)
                {
                  temp=P3;
                  temp=temp & 0x0f;             
                }
            }
        }

      P3=0xff;
      P3_7=0;
      temp=P3;
      temp=temp & 0x0f;
      if (temp!=0x0f)
        {
          for(i=50;i>0;i--)
          for(j=200;j>0;j--);
          temp=P3;
          temp=temp & 0x0f;
          if (temp!=0x0f)
            {
              temp=P3;
              temp=temp & 0x0f;             
              switch(temp)
                {
                  case 0x0e:
                    key=0;
                    break;
                  case 0x0d:
                    key=13;
                    break;
                  case 0x0b:
                    key=14;
                    break;
                  case 0x07:
                    key=15;
                    break;
                }
              temp=P3;
              P1_0=~P1_0;
              P0=table[key];
              temp=temp & 0x0f;             
              while(temp!=0x0f)
                {
                  temp=P3;
                  temp=temp & 0x0f;             
                }
            }
        }
    }
}

 

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